Would it defeat the point of this jam if you add a "you can jump one extra time"-power-up? Like with the yellow arrows in the Jumper(Ogmo) game series. Right now, I believe that the game is to easy. Both to succeed and to fail. I would like to fail further in a challenging level then fail a simple jump in a short level. I need some frustration to feel accomplished finishing a good/hard level.
Tl:dr, give me a challenge :D