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Thank you for the detailed feedback :) I am aware of all the issues mentioned but that you bring them up is still a good sign for me because (I hope) it means that there was nothing else wrong with the core mechanics that annoyed you more then those issues, and I always appreciate it when people try to experiment and then find those hidden mechanics/bugs.
I am indeed currently in the process of completely reworking the blocking & dodge mechanic. I do like the feel of the current dodge but it is just too powerful and encourages a very dodge heavy style of fighting that is not really intended.

Exactly, like I said core mechanics was pretty solid and expandable. About the dodge, it kinda reminds me of Souls games so it was pretty cool just maybe stamina-based dodge or with a delay would make it perfect I would like to see you succeed maybe we can get in touch from time to time, and have a chat about the mechanics. For now good day and have fun!