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(2 edits) (+4)

Alright, tried modding and I do not have the talent for it. Here's some ideas for anyone that wants em, let me know if you've taken enough of an interest to start working on any. Also feel free to put your own mod ideas in the replies. Let this be the suggestion box for lack of a better option.
1. Combat Overhaul. Tested debug to max level 300, upgraded no stats, went into a fight against a Level 17 character, and won without issue. Upgrades and items only make things easier, so let's implement a "Hard Mode". Also a few quality of life.

  • Enemy stats are 100 at base same as the player, give them the ability to defend themselves (limit so they won't exhaust themselves unless not doing so will result in defeat).
  • Encounters begin ranging from 0-Max Level from the start, weighted towards the middle (perhaps based on temperaments). After all a prisoner wouldn't be given the grace of only fighting opponents at around their strength all the time.
  • Smart enemies. Kick/Shove to topple-->Bite to bleed on toppled player, Punch on bleeding player, continuous Punches/Scratches (seems to be the most efficient way to win anyways), topple-->rigging attacks, and continuous lust attacks.
  • Replace stretching/licking wounds with item consumption (because stamina will be in much more short supply and them having such a convenient way of removing pain is the envy of the player), including items to manage energy and lust.
  • Replace enemy shiv/baton attacks with player equivalent, include an equip-item requirement for both (with perk to not use turn on first turn), and a disarm option (upgradable to then wielding the item yourself).
  • Evasion goes through before defensive action so that the player doesn't have to worry about dodging attacks that'd miss anyways, allowing them to conserve stamina with risking the (much more annoying to get rid of) pain.
  • Enemy attacks that have a consumable component in descriptions (such as gas grenades) have limits, and those consumables are also available to the player as loot if not already.
  • Topple provides a -60 to attack accuracy as it does evasion, since it doesn't make sense to be just as able to attack while prone (especially things like shove and rig) as it does standing.
  • Lust overhaul: Enemies have the same lust attack types as the player, and player has their own interests which the enemy can learn to capitalize on. Player current lust and enemy known effectiveness affects enemies chances to prioritize lust attacks. Additionally molestation is available for both the player and enemy to use to circumvent bad interest match-ups (slap tits being one of the available options).
  • Give the player lust resistance when at high lust. What's good for the goose is good for the gander.
  • Clothing damage is a thing. In addition with the lust overhaul the ability to strip (with chance to ruin clothes) opponents to shame them and/or make molestation more effective are possible.

2. NPCs. Some minor changes, some additions for quality of life.

  • Most if not all NPCs (particularly the bouncer and arena combatants) need to be tougher, perhaps with stats matching level in accordance to the player's own progression combined with the overhauls above.
  • Bullies guarding the workout needs the option to leave the encounter, and possibly offer body choice. Fighting them requires defeating them all, with them having access to team attacks (such as one restraining the player, giving topple status and removing arm attacks). Once beaten they will not challenge the player again.
  • An NPC officer can be found that buys and sells bondage gear, and an NPC inmate can be found that buys and sells contraband.
  • Nova, Rahi, Tavi, and Risha all move about in a traceable way. Fixed locations give the option to wait for their return.
  • Nova's petplay has some more setup instead of being completely spontaneous. Be it by her suggestion or a generic inmate to set a precedent that she's into it.
  • Generic NPCs may throw you into the stocks upon defeat as Nova does. Guards are most likely, inmates second (and may use the slutwall instead), engineers may use the sybian before moving to stocks as Alex does, and nurses may string you up or make you a test subject.
  • NPCs have highlighted compatibility for fetishes, such as Top/Bottom match-ups. Consensual generic sex will result in the NPCs favoring actions that please both participants.
  • NPCs may lose stamina and gain lust and pain throughout the day as the player does (starting with that encounter, odds based on time of day, reset each night), with NPCs being rendered unavailable for a time after defeat by pain.
  • NPCs, particularly slutty ones, may be encountered naked, bound, and/or cum covered. It should also be possible to encounter NPCs mid-fight, mid-copulation, and mid-masturbation.

03: Quality of Life, New Scenes, Etc. Note that some things may make standard gameplay strictly more inconvenient to play into the simulation aspect.

  • Consensual generic sex will result in the inmate derigging the player after sex, primarily because it's annoying to risk being rigged up and just left there whenever you submit to a new NPC. Also the option to remain rigged-up anyways.
  • Negative fetish for rigging may result in NPCs assisting in removing bondage during sex (can be refused). Cannot undo stocks.
  • Leveling overhaul: Stats now each have their own XP bars. Strength is leveled up via workouts (large XP) and physical attacks (tiny XP), Agility is leveled up via yoga (large XP) and defensive maneuvers (tiny XP), Vitality is leveled up via mining (small XP) and taking damage (moderate XP), and lust is leveled up via public masturbation (tiny XP) and lust attacks (tiny XP). Overall level increases by 1 for each three levels in the stats the player has, and these stats can be decreased or increased to the available max point for an Effective Level.
  • On the Main Platform, Prison Yard, Medical Lobby, Your Cell, and Lilac Cellblock the player has the option to rest on the furniture for stamina gain and time equal to the amount gained from showers. Since having to go to them all the time when benches are around for that very purpose is silly.
  • Can purchase rags to wipe cum off and out of the body, for players that want a quick way of getting rid of cum without removing tally marks. Can be used during sex.
  • Fetish for sloppy seconds, with NPCs avoiding used holes or wiping them clean if its a negative fetish.
  • Generic sex may result in torn clothes during beating up or failing to resist being undressed. Being undressed in sex unequips clothing at least when trapped in stocks. Generic sex in public may result in observers and follow-up propositions. Finally falling unconscious during sex will result in waking up in the infirmary (or in the care of nearby favorable NPCs) after sex has ended.
  • Areas are given different degrees of openness and activity throughout the day. Encounters may increase and masturbation more quickly spotted (possibly immediately so) depending on the area. You may look for trouble after all, but who's to say trouble shouldn't find you?
  • Showers and changing rooms are no longer safe. Because why would they be?
  • In relation to above points resting or showering may result in encounters with generic NPCs, as well as the work-outs. Showering is public exposure after all and you can already have encounters with Tavi and Rahi, yoga can be quite enticing, and Risha's encounter shows how lifting weights can go sexual. Also resting in the lilac cellblock, though those encounters should be heavily weighted towards receiving and giving prostitution.
  • Price increases on everything since credits are easy to come by and looted items give little reason to spend, so at least x5 on everything and maybe a lower loot rate. Also able to purchase additional (and higher quality) meals in the cafeteria. Also able to sell items with normally 0 Credit value for at least 1 Credit.
  • Engineering can be accessed without needing to go through Tavi's quest or any other future escape route.
  • You can watch sex occur with both the stocks and slutwall, and participate yourself.
  • Cafeteria, cell blocks, and showers are expanded to fit the scale of the rest of the prison. Use Medical Lobby as a reference.
  • Able to gain dom/bitch status with generic NPCs in addition to Tavi/Rahi. Includes the option to have them sleep in your bed or you sleep in their's, as well as events such as to protect your sub, be protected by your dom, petplay, receiving and giving gifts, etc.
  • In the arena able to observe matches (possibly with rank shiftings) and being challenged by lower ranks. Arena combatants will have their own schedules though will be called in when challenged. Player can also be called in, though may decline or delay to prepare. Declining too much though may result in being attacked by the combatant outside of the arena, and if beaten dropped from the rankings (with the possibility of public humiliation in the process or required to rejoin).
  • Lust over 50 (aka aroused) will result in exposure as inmates notice you're horny. Lust at 100 (debilitatingly aroused) will result in even more exposure for the same reason.
  • Option to unify stocks punishment event pools. Higher exposure is more likely to result in encounters along the lines of "Be Loud".
  • Body clothing category changed to Top/Bottom so that the player can wear the shirt or shorts without both at once.
  • Secret sex club to contrast the secret fight club. Includes easy access to all the toys you could play with (stocks without locks for example), dates with doms/subs of which the player can determine some preferences, massages with optional happy endings, and exhibitionism practice including pole dancing. Possible to establish yourself as a whore (able to demand payment in generic encounters) of increasing reputation.
  • Also attacks by pimps if you choose to attack prostitutes.
  • Third club, this one for card-game gambling. In addition to credits you may bet items for their sell value, and naturally there'd be at least one table dedicated to strip card-game. Being caught cheating will result in a harsh punishment, but there's always a chance you can catch someone else cheating as well.