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I like the premise and the visual style, but thoughtful games with time pressure elements drive me a bit mad when there is no active pause system. I understand that not allowing the player to interact with the game while paused is a design consideration rather than a bug or an oversight, but I, for one, cannot seem to enjoy games like this without active pause.

Greetings, thank you for your feedback!

Here is the response from our game designers: lack of active pause mechanic (i.e. pausing time and still being able to look around and perform actions) is an intentional game design as we want in-game night time to feel intense and dynamic, so being able to manipulate the factory without time restrictions will negate this feeling. But in the future we will consider possibility for the player to slow down the flow of time for better gameplay diversity.

Best regards, In Progress Studio.