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I enjoy Grove, and I enjoy this.  

Comments/bugs (v0.11):

  • Did I miss a tutorial glowbug that mentioned the dash?  The beginning gives tutorials about a number of the basic controls, but then leaves the player to figure out that they have to use the dash as a "jump"--just calling it a "dash" doesn't make it obvious that you can use it to cross deep water, and I didn't see a glowbug that mentioned the dash at all.  
  • It's hard to initially figure out what's a trap, what's a resource, what's an obstacle, and what's set decoration.  The hitboxes for "collecting" resources can be a little finicky, so I approached something, hit E, had nothing happen, assumed it was a trap, and avoided it for a while, when it turned out to be a necessary resource.  
  • A couple times when fighting the Chargers I got trapped in the level geometry or something.  They would rush into me while I was keyboard-mashing, then their sprite would disappear and I'd be stuck, seemingly in an invisible box.  The player sprite would turn, but not actually move in any direction, and attacks in any direction would immediately bounce off of thin air.  I ended up having to reload a save.
  • I'm all for dirty talk during the lewd scenes, but a couple times there is description--not dialogue--that suggests that it's only the species difference that prevents Kivuli from getting pregnant, which seems odd.  (If mpreg is your kink, ok, but specifically mentioning it when it's *not* happening seems strange.)
  • Can it be possible to craft items if you have the correct materials in a combination of your inventory and your storage, rather than having to take things out of storage for crafting?

All in all, looking forward to more!