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The sound design and lighting of this game felt immersive. Even though the stalking entity doesn't match the artistic style of the environment (2d-sketch versus 3d model), it is still unsettling to look at, especially since it is unmoving and the lighting obscures a lot of its details from a distance. 

My constructive feedback would be that the typing directions contain capitalizations yet the player's input does not need to be case-sensitive. Also, I thought checking behind myself was what I needed to do, to clear the hallway of the entity, but the entity can still triggers a game-over/restart, when in close proximity. Like, the entity does not trigger it, when it's in my face, but when I look away and look back at it several times, it will finally trigger the event. If no tips for entity evasion are provided at game start, I think how exactly the player loses the game should be more obvious, so they can learn from the experience. 

Otherwise, it was a fun, unsettling experience! Thank you for sharing with us!