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Hack and slash platformer game and tutorial in development

A topic by Tadgames created Aug 17, 2022 Views: 1,444 Replies: 36
Viewing posts 21 to 33 of 33 · Previous page · First page

I'm still working on these, my day job right now is taking a lot of my time, but hopefully I'll be able to dedicate some time to finishing and release these tutorials very soon.  The planned order of releases is the top down shooter first, then the platformer, then the rpg. All three together will give a full overview of the library.

Wow, this tutorial series is turning into another development that I thought would take only a few months but is now going on a whole year.
That's largely because of my day job, which gets very hectic at the beginning of summer. But as things settle down I will have more time to complete and release this series, which will have a total of four game overviews and be everything anyone will need to make similar games quickly using the open source tabageos library.
I plan on releasing major updates to the library today and tomorrow, also updates to the documentation will be released, and there will be a new html and game js outline tool released.  By June I will release at least the initial top down shooter tutorial, along with another introductory tutorial.

I hope to start the releases of all this by the end of this month. I have the platformer and top down shooter complete, and the beginning of those videos, I just need time to sit down and release everything. My day job keeps me very busy right now. Hopefully by the end of the month things will start to finally get released.

Well, now July is coming to a close, but I've finally got some time to dedicate to this again. 

A lot has been finished slowly, and I can start to release things little by little.
The plan is a reworked initial tutorial, then the top down shooter, then the advanced platformer, then the rpg.

A look at the upcoming release of the first intro tutorial game:

The new intro series will go over major points in setting up and programming a game,
using this game as the example made.

The top down shooter will apply things learned in the intro tutorial
to show how to make the open world top down 360 shooter.

Then the advanced platformer will introduce more complex game making aspects,
building upon the previous two tutorials.

The first new tutorial set in the 4 game tutorial series is out.

It goes over how to make Ninja Spike Avoider from scratch using Tads Basic Game Objects.

This is the first part going over initial setup and title and background creation:


In total there are 11 parts in this first new tutorial set.
Next I plan on releasing the top down 360 shooter game with tutorial.
Then the initial game that I showed in this thread at the first, will finally come out alongside its own tutorial as well.
Afterwards there will be the RPG game and tutorial.

The very first game shown in this thread is complex, it morphed into a complex thing with much lighting and much boss code that I would need to explain.
The tutorial for it is going to happen, but first I made the Ninja Spike Avoider tutorial series and game to more quickly give a overview of a complete game.
Next I have to do the top down 360 shooter, because there are people who have been waiting on seeing how that is done, it's easy.
But the top down rouge series will not go over making a title screen, and sounds and publication details, for that, one would have to watch the Ninja Spike Avoider series. I hope to have the 360 shooter series out soon, also the art used for it has changed, it will be cco art so I can distribute the art with the code.

Robot Street Ultra Upgrades is in the works.
It will be the third in the Robot Street series of games.
And the source code and art will be fully open source.
And this will be the game I show how to code from scratch for the 360 shooter video tutorial series.
I hope to have everything released in the next couple weeks.
After this 360 shooter tutorial series, I will return to the original platformer from the beginning of this devlog.
And then probably start a whole new devlog for the rpg game and tutorial series.

Robot Street Ultra Upgrades is almost complete, hopefully sometime this week or next I will release it alongside the video tutorial showing how to code it.
Afterwards I've deviated again and will be doing an isometric tower defense game, that game will just have a video overview of how it was made.
Then finally the platformer from the beginning of this devlog will be released along with its video tutorial series.

It's a month overdue but Robot Street Ultra Upgrades and it's tutorial are almost finished. This tutorial will have a different style than the first two I released, and hopefully will be more engaging. After rsuu I will be revisiting the first adventure platformer from the beginning of this thread. With both Ninja Spike Avoider and the Robot Street tutorial the ground work will be there such that I can concentrate on just explaining the advanced parts of the adventure platformer in its tutorial.
After that is done, I will begin a new devlog for the RPG.


Added lighting to Robot Street Ultra Upgrades to give it more depth, also added some upgrades associated with the lights,
and users will be able to adjust the darkness level from the options screen, it could get totally dark, and that will also put the game into hard mode.
It is turning out to be a fun little game, the rate of upgrades is somewhat up to the player based on which upgrade they choose,
the rate, based on amount of coins, changes when you upgrade to a new gun, otherwise it stays the same, so choosing upgrades less than the next gun
can keep the upgrade choices popping up often.

The tutorial for this game will be done in a different style, there will be time lapses of the full coding of the game,
then a highlighted explanation of each section. I hope to have everything done this week.


The alpha version of Robot Street Ultra Upgrades is out! You can play it here.

I'm working on the video tutorial still but it will be out soon as well.

After this game and tutorial I will revisit the original platformer from the beginning of this devlog, making a video tutorial for it as well.
I've incorporated a new style of tutorial that hopefully will be more engaging than the previous videos.
Robot Street Ultra Upgrades uses basic lighting features that are used in a more advanced way in the platformer.
The tutorials go in order, Ninja Spike Avoider giving a somewhat detailed overview,
then the Robot Street Ultra Upgrades tutorial does not cover for example the code snips and initial workstation setup,
the advanced platformer tutorial will be able to concentrate on the advanced parts, the basics being covered in the first two.

After these I will start another log for the open source rpg that is also in the works.

(1 edit)

The video for Robot Street Ultra Upgrades has been released.
It goes over the whole coding of the game in time lapse.




The video shows all the code, the code and art for the game are on the tabageos github
You are free to reuse the code and even the art, the game is completely open source.

Next I plan on releasing the platformer from the beginning of this devlog. It has been years!
But the library has matured a good bit along the journey.

After the platformer is released I'll be working towards the release of the RPG
which has it's own tool that goes with it, I'm very excited about that.
At that point I will start another devlog.

Viewing posts 21 to 33 of 33 · Previous page · First page