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Totally understand! I saw on your website that you were using a (custom?) non-canvas web stack for this project, and being experienced with professional web dev myself I get how that could be a real challenge. I'm using the Godot engine for my projects which thankfully has many built-in options for handling window scaling, so it's something I occasionally take for granted.

(Btw I can highly recommend Godot as a general purpose game engine, it has some pretty good platform export options, although Godot 4's default web export has a WebGL 2.0 dependency which can cause issues with some browsers, mainly on Macs. It's free & open source, has a great, growing community, and there are a lot of great learning resources available! Maybe something to check out for future projects if that is of interest to you.)