Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Ooh, very nice compositions! I liked the overall feel of the tracks, they reminded me quite a bit of music I often hear accompanying silent films with dramatic tonal shifts and instrumentation that could be achieved with a small group of musicians following along what's happening on-screen.

Here's some thoughts on individual tracks:

Time Laboratory
The first half of this with the piano and cello was quite pleasant and I definitely got a "mustache-twirling villain" vibe from the wind instrument coming in the second half!

Everything's Slowing Down
I think that accordion-like instrument was a very good choice for expressing the time slowing down part -- I was picturing in my mind something like a circus performance where time suddenly slows down when the acrobats are in mid-flight. I actually think it could have potentially been pushed even slower, to really contrast with the more "normal" time step!

Don't Get Clocked!
Very interesting choice with the mysterious, almost middle-eastern-sounding opening transitioning into a classic boss fight type of song. I think you succeeded in creating a memorable theme for the villain here.

Overall, you definitely take the listener/player on a journey. The clock sounds are incorporated well throughout and I think you evoke the theme very well. Based on the storyline you wrote, I could definitely see this being the soundtrack of a game that incorporates stylistic throwbacks to 1920's sci-fi tropes with the laboratory setting (think Metropolis or The Cabinet of Dr. Caligari). Great job!