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(1 edit) (+6)

I played the game yesterday on my Twitch stream! :)

I must say, I really like what's playable so far. The survival elements included are fantastic. Collecting rations, refueling the Kettenkrad, and building fires are all aspects one would wish for in a GLT game. Being able to switch between characters just makes sense, of course. It totally screams for a co-op mode where two players can take on different tasks, or even (have to) go exploring in different directions.

With procedural generation of assets and map-tiles, you could create vast and impressive worlds. Imagine one biome per level. There's tremendous potential for replay value if the gameplay is well-executed. First and foremost, I think the world should be captivating enough to make players want to explore it. Quests that involve finding or crafting explosives to create a bridge, as seen in the anime, or refueling a generator to activate a drawbridge sound like good ideas to me. Just imagine a secret ending in which our beloved potatoes finally reach the moon! 

I have so many ideas; I'd gladly continue developing the game if only I had the time. ^^"

By the way, if there are any issues with the music used, I have a proposal: I once released a music piece inspired by Girl's Last Tour. If you're interested, you could use it for the game if it's further developed. I'll link the track below this feedback.

Now, some constructive criticism. The graphics are maybe a little bit too simple and blocky and the animations are somewhat stiff. While the portrayal of the dying world with its gray tones makes sense, the environment could benefit from some more color.

The controls for the Kettenkrad also feel a bit odd. Typically, the vehicle should be able to pivot in place like a tank.

As for the obvious unfinished elements, like missing animations when the game ends (e.g., when running out of food), I'll overlook them in my critique.

Should there be any difficulties because of the GLT license, one possible solution could be to modify the characters and continue developing the game, perhaps even for a Steam release. I see great potential here!

My GLT track I mentioned:
https://soundcloud.com/acidic-void/ascend-to-afterlife

Twitch VOD:
https://www.twitch.tv/videos/1891728837
(Will be deleted by Twitch, somewhen)

Twitch VOD on YouTube: