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(+3)

very cool with the non euclidean feeling, is it truly non euclidean or just made to feel like that?

(+3)

Well there is some trickery.

We spawn and despawn rooms out of the players view based on their position in relation to the room they are currently in and use portals that we project render textures onto in order to achieve some of the other effects.

In the queer tunnel the whole world truly turns around the tunnel axis thought =)