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The capital letters not showing or text not moving with view is definitely something I want to investigate and not let to happen in future versions, so thanks for pointing that out. If it comes to moving UI did you play on different resolution than 1920x1080? If so then that is the explanation for UI problems. I tested it once on lower resolution and UI background shifted one UI length to the right at some point, making it possible to see the grey world background beyond the left map edge. Also the bottom part of the UI was not visible then. This is happening due to me having little experience in UI making, so it is not scallable, tied to top left corner and thus only playable in 1080p. If I'll start working on full version of this game I'll definitely remaster it to make it scallable so it works properly in any resolution.

The pathfinding improvement is indeed on the list. Currently it is very cubersome to navigate units. I plan to implement A* algorithm but that would have to be done after implementing fog of war since that is on the list too and these two things are linked in a certain way.

The ideas of adding more maps, sawmills, trees and even lumber jack types are something that I would certainly implement in a full version but there are still basic things like minimap and fog of war that are priority for now.

I had a lot of fun developing almost every aspect of this prototype so I consider continuing it. Although I have to say that I did not realise how much does it take to implement everything that a proper RTS game needs before I started and my respect for creators of these kind of games only grew.

Glad it was fun to play and that you were able to come up with proper strategy without any tutorial and with bugged UI. Congrats!