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(+9)

Great concept, but as another comment already mentioned the input lag makes the game nearly unplayable as difficulty increases... In order to be "in time" I have to press the keys significantly out of time which defies the purpose of the game completely.

Pianos also have latency from when the hammer leaves the jack to when it strikes the snares, so I'm pretty used to this (As long as it's consistent).

lmao "snares"??

Strings whoops. In Dutch, we call all music strings "snaren".

That is very interesting and I'm glad something good came out of my dumb response lol