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Nice concept, I liked the artstyle and sound. Brings up memories of some old platformer games from childhood  :) The lighting system makes the dungeon climatic, you could even consider to make it darker overall.

Wallclimbing is buggy. When you drop from edge without jumping and then come near wall the wallclimb animation does not play and character can't climb upwards. Sometimes I feel like part of game is thinking that player is wallclimbing and part is not. I took fall damage because of that in a situation when I certainly should have not taken it (I dropped from wall just above the floor and still took fall damage). Also for example when climbing down the wall and holding move towards wall player gets stuck on wall corner. Just pointing out things here to help you fix it but I guess you probably are aware of these issues.

The autojump on edge should be disabled by default imo. Knowing when to jump is a huge part of platforming and this is taking it away, and sometimes it even is annoying if you want to drop instead of jumping. But this is just my opinion, you do what you want :)

Thank you. Yes, there are still some collider issues, the thing you mention is happening because the collider is not out of the collision to trigger a new one and therefore change the state. I will work on that at some point, but since it is somewhat working, there are some other issues prioritised at the moment. I will definitely revisit this whole mechanism, it is planned for later.

Yes, the auto jump. That was in without an option to turn it off, after a comment like yours, I introduced it as a game setting. I also think that it should be turned off by default; platformers where good to me. I might as well set it up so. There are some people which found that very cool, platformers where not so good to them, that is why it is still there.

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Hi, as I was going over the comments again, I saw I've missed to answer regarding the light. I had it far darker at the beginning, but people complained that it was too dark and then I changed to the D&D rules of lighting. At least this way it is a standard rule :-) Although, these rules only apply to the torch and candles. The overall ambient light might go down a wee bit more. I will see.