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Thank you very much for the feedback! To address your points:

  • I agree that the font readability is not that great, it was something I really noticed when I put together the main thumbnail imagery for the itch page. At that point it was a bit too late to change it though, since we were right up against the 48 hour deadline. But if we get around to updating the game, I will definitely look into finding a better font that still gives the arcadey feel we were aiming for!
  • I'm glad you like the text animations! Godot (the game engine we use) has some really nice built-in tools that helped a lot to make that work.
  • There is actually a button in the game menu as well as a shortcut (f2/joypad left bumper) that resets the prize positions in case one falls on the floor or is otherwise unreachable. We should probably make this a bit clearer though! You're not the first person to miss it. I just don't know what the best way to present that option would be...
  • Thanks for the compliment on the style, I really like it as well! We had some experience working with more detailed, high-res texturing, but given the 48hr time limit and the game's theme we decided it would be best to keep it simple, and that worked out for the best!