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(+1)

Well, it took me about 6 or 7 tries to finally win...

Death by R: x2-3

Death by falling block: x2

Death by bugged ship: x1

Death by other: ?

It felt great to return to it today and make it out of that world! 

**the following review is completely unbiased!**

Out of all the games submitted, I personally think this one was the best implementation & pairing of mechanics and theme. The goal was clearly established from the get-go, and you did a great job of incorporating multiple gameplay mechanics that made this small game feel really unique! The intersection of between the mechanics of resource gathering + upgrades, platforming (I'll let that part slide 😉), and time management made each playthrough memorable. On top of that, there were plenty of different strategies to try on each load up, meaning I was excited to try something new each time!

As far as the platforming goes, movement felt really smooth and satisfying. I liked the triple jump system a LOT.  It definitely helped the player to feel capable and under control.

I really appreciated that you developed the soundtrack and art yourself!! On top of that, it was awesome to have control over so many volume sliders! But yes, a master volume slider & persistent settings would've been a huge help! Also, R is dangerous... too dangerous!

Glad I had the opportunity to break the game for you 😉

Thanks for your submission to the HF 2023 Game Jam!