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Hi Cbyram93, glad you enjoyed it! The craboid light areas were designed so that only the yello "charge points" are safe areas, the other lights were more to provide an indication of where the charge cells might spawn etc as it was difficult to to get the balance of light on the level right (First time working with lighting in a project) The credit screen admittingly was something I didn't have time to complete as I ran out of time to submit this for Uni but something I will remember for future projects.

Grateful you wish to support any work but donations are not required and I certainly haven't released this or my other demo to get anything for them, this is more of a journey for me and sharing what I have learnt and been able to achieve :)