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Beaten the content provided in a couple of runs, overall a solid foundation for a roguelike with a good variation in levels, enemies, and environments, but with much-needed changes to the combat and the amount of info available to the player, such as:
* Sometimes the enemy design didn't match their attack
* How effects such as Shock work are not explained
* The cooldown on the range attack is really slow
* The player is not easily aware of the range attack cooldown, being focused on the center of the screen.
* All the time-based attacks (such as the throwables launched by the skeletons) don't show their timers. Reducing the orange circles would help mitigate that (the closer the circle the less time you have to get out of the way). I don't know if the circle was also indicating the area of effect, in that case maybe another solution should be found.

And that is it for me, keep up the good work =)