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(+1)

I took some notes upfront - general feedback:

  •  Mention optional WASD also in game page section "-- Controls"
  • Version playable in browser would be really appriciated
  • Installation via Itch App works :-) (this is more than often not the case for download-only games)
  • The game UI  is (only) in french language? Can't find the option to change to English.

The  graphics and lighting look beautiful and atmospheric! Really well done! I played the game on a gamer PC (game rendered perfectly fine without any  framerate drops), so can't tell how well it performs on non-gamer PCs.

My suggestions for improvements:

  • English language! I guess, with "Game/UI/Font Readability" you mean something different, but boy. This is of so little importance, when you limit the UI to an exotic language.
  • I got stuck within the 3rd room. And I think the reason: Too little information. Just step inside  the shoes of a new player. There is too little information in this room, and on top, misleading visual hints. What do I mean:
    • The gaps all look more than big enough for the cube to be pushed through - but turns out, this is not possible. There is a golden rule, that says: "If it is not possible, let it be very obvious." - That means: make the gaps very narrow,  where no cube should pass. Do not let them look like "yeaaaah, almost... but no! or... maybe?!" - this is leading only to frustration.
    • There is absolutely no hint for  the door mechanics. I just don't get it. I can't interact with them, they give me no feedback, why I can't  do it or what else I have to do.
    • The inevitable consequence: Rage-quit


Hope that  "new player is frustrated"  outside point of  view helps to improve the game - it looks promising, but nothing more than that.

(+1)

With the best intends and wishes for your games future development I recommend watching the following video:

Okayyy, first of all thanks for taking the time to make this feedback, it helps us a lot :)

I recently published a new version :
- everything's now written in english (game was originally made for a french jam) of course allowing the player to choose between several languages would be the best option but I don't have the time for that right now so english it is !
- call to action that indicates when the player can interact with something. Hope it will help to understand that you can't interact with the doors directly, only with the switch connected to them.

After reading your comment I think that it was unclear that some boxes can only move on one axis (indicated by the algaes growing on them), we'll try to make that much more evident in the future. It's not really a hitbox problem in your screen, more of a : box don't go horizontally, only vertically, etc... Though we also do have hitbox problem aha, it's a work in progress

About the web version. I tried in the past making a version playable in browser but it was super laggy. For now I prefer not to publish anything that could deter people from playing the game so we're relying on downloadable versions.

Anyway. Again this helps us a looot so thanks for your time 🙏And thanks for the video, we'll look into that !