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I really liked the whole atmosphere of this game, and I also appreciate the level design with the diamonds for extra challenges. But the button deactivates when the player steps off of it even when the robot is on it, which seems unintentional, and there were times where i managed to get stuck in walls. It's also a bit weird that you can press space early when jumping on the ground but it doesn't really work with walljumps. But these are just minor these that didn't affect the overall game much, and the little bits of text definitely enhanced the experience. It was really cool to see how we took our games in completely different directions even though we both made puzzle platformers!