Thanks! Yeah, I did the colors as the very last thing and used the half dozen or so demo material instances I had already made and just tried to make it work, thus the sidewalk being blue and my comment in the about section about painting the stairs at 2am. I think the easiest way to fix that would be to just make either the red used for the entry doors and dance floor walls more purple or make the guards more purple, or maybe just more washed out for more contrast, and maybe make the yellow in Zoroaster's arena darker and more orange. I was actually originally going to include a quick flash on the HUD for damage, but that ended up being one of the features I axed for time, along with the weapon bobbing when you move. I was hoping the audio feedback would be enough on its own. And yeah, the bounding box for the pickup item baseclass is huge, slightly bigger than the large ammo pickup. I could make that a variable and make it smaller in the child classes, I just overlooked it. The main thing I'd want to fix if I update this is that the civilians on the dance floor all try to go upstairs and the civilians in Lizaro's arena try to go downstairs, so they just block that staircase.
And yeah, I may just take you up on that. I'd also be interested in maybe helping out with your project, if'n you want. I love space flight games.