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Interesting idea and concept, though the opening animation and scene, as well as jump, ladder, death, and spring jump mechanics, are exactly the same as Sibling Rescue 2 except for the darkness around the edges now, as well as the super large spring that was new, glad the level was changed up to add more spike traps and jump challenges compared to its predecessor Sibling Rescue 2. It made it more fun and challenging and I had to spend a lot more time to clear the game this round.

Thanks for feedback!