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(+2)

Some feedback:

  • The thing that made me lose interest in the game was the 'double-up' feature. At first, I thought it was pretty cool, cause it reminded me of that 2048 game. But then it dawned on me, that this game is endless. I will have to be managing these resources till eternity, because I can infinitely double-up something. 
    • The goal of the game is not very clear imo. Is it just to have as many foxes as possible? After getting around 6 foxes, I think that getting 2 more will require just as much effort as it did to get the previous 6. I was stuck at 6 foxes for quite a while. But this could easily be because I didn't move my mouse over some button somewhere that explained how much of what I needed to get to unlock the next thing (it seems like this is most of the gameplay)
  • A lot of the gameplay seems to be clicking on menus. Is there a way for me to control or instruct the foxes, or to smite the enemies that threaten the meat farm, like how I can gather meat by pressing that button? (that button should have just started an auto-gather imo, so that people don't tire their fingers clicking it or use bots to spam mouse-click on it.,,). I think there should be a way to talk to the foxes or interact/manually trigger the dialog with them in some way. I am a sucker for the dialogue. Or just more variety in the gameplay in general, aside from waiting for menus to appear and clicking the right buttons
  • It may be worth having some enemies at the start, and then giving the player time to build up their base. Because I regretted building things all the way to the edge of the board when enemies were introduced, and it was a pain to drag each of my structures to 1 pixel within the boundary so I could place a fence.
    • Could be solved by an infinitely large playfield, or giving the player the ability to expand the playfield by 1-2 squares when the enemies start appearing, or by incentivizing players to build near the center...
  • It seems like there are a lot of menus that I just forget to mouse-over, and they are sitting there waiting to be clicked until a fox tells me to look at the research tab or something. May be worth making the UI highlight new revelations/unlocks as well?
  • There is a bug when dragging - the tooltip will appear while you are dragging and it will cancel out the drag, which is a bit annoying

With a more tangible purpose, and more variety in the gameplay, I might play this game for tens of hours. The music was very nice though