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Writer and eventual novelist + Dev Logs

A topic by Matthew Birdzell created Jul 22, 2023 Views: 177 Replies: 4
Viewing posts 1 to 4
(3 edits) (+1)

Hey! 


Im joining the jam with an already busy schedule. Ive never gotten in to one before. Thought to try this because it would be my first. 

Im a writer by night, social media manager by day, who has worked on one commercial indie game. Written bits of my own projects in Twine and screenwriting. And am revising a novel. For a videogame, I have a GDD for a short level written up. It could be sci fi or fantasy; leaning sci fi for it.  I'd aim for a 15 minute long level, however, thats not for sure.

A short description: A man has to travel outside home to deliver his famous power-up potion/concoction to an important person. But, he soon encounters someone else desiring it. He doesn't know yet, but its for an obviously nefarious purpose. 

Melee and platform -focused. I'd like to make it in Unity and use its story-plugins. Unity... not an engine I have experience with. Having the following would be helpful to make this:

Unity Level designer

Unity Artist 

Unity coder and sound designer.

Im the writer.


Message me here if you are interested!

Hello, I’m interested. do you have Discord? Mine is zoemiranda I’ve developed a few games, including one in Unity, and am looking forward to joining/forming a team

(1 edit) (+1)

Hi. I do have that.  HD Simplicityy with nickname ihaveajarofdirt. 

Right now, I haven't found a team to join, so im "storyboarding" my idea. 


-Matthew

July 26th, 2023 Update:

Been sketching out rough level sections on paper. Ive decided to just do the best I can with my own concept. Trying out Unity first. Its a new challenge to use an engine other than Twine. I tried Unreal 5 lately, and that was just hard. 

In the case that I don't find my stride landing, Ill write this as a screenplay.

-Matthew

(1 edit)

Dev Log to round out July.

So after considering how much I would be able to make, I sort of cut down on my concept. I work full time, and would have two or thee hours of creative time during the evenings to work on a game. Thats a fair amount, but I get worn out somewhat by my work. What I'm doing is making some static sprite concepts and a piece of a level. 


 I dont really know how to animate this stuff. Or really anything outside of placing objects. Which is fine, because its better than nothing. It looks terrible, haha. 

My concept became  an electrical worker who needs to power  cycle three obstacles to restart the local powerplant to his hometown. Along the way, he has to use powerups (carried in a backpack) to use in cycling power supplies, generators, or locks. Opposing forces? These dudes wearing those rubber horse heads. Why? Because its so far fetched that its funny to me. They're told to get his powerups from someone  who wants to route all the power through his plant.

First obstacle: a draw bridge stuck raised.

Second: Don't know.

Third: a large padlock, unlocking a door into the power station, which has a puzzle to restart everything. 

So yeah, as you can see, this isn't much of anything.  lol. I'd need to learn an engine to make a functioning prototype. But really, I want to storyboard the bigger concept and write a screenplay. 

-Matthew.