Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Getting an odd error when trying to use WadSmoosh's Doom Complete result with Voxel Doom II, in which the Doom II exclusive sprites, super shotgun, archvile, revenant, and the like are still 2D.

(+1)

Found this on Voxel Dooms MODDB comments:

1kadkad Aug 6 2023

For those who have wadsmoosh version of DooM: 1. Open cheello_voxels.pk3 (with SLADE). 2. Go to filter folder. 3. Rename doom.id.doom2 to doom.id. 4. Save.

This should fix missing voxels but bear in mind it will also affect performance.

P.S. Voxel DooM is compatible with mods like Babel. But you have to replace SCTR to SARG everywhere in spectre.txt in order to replace custom pinky to a voxel model. Also It appears that Babel adds two additional death sprites to cacodemon that will overwrite voxel model if you combine mods. This can be fixed by removing M and N letters (or replacing them to L) from HEAD lines in cacodemon.txt from Babel mod.

Thanks! This worked perfectly, thanks for the tip for Babel too!