Ooh this was so intriguing... The art style and colour palettes add so much to the atmosphere and the themes of longing and vulnerability were handled quite interestingly.
I played through multiple times to see all the dialogue options...it really is the kind of game that can prompt deep self-reflection just from simple decisions.
Speaking of which, I liked the creative presentation for those choice menus. Especially near the end when asked for a hug for the second time, the way the "yes" option is much smaller on the screen than the "no" and yet still available nonetheless, to me it felt like an unwise desire that the narrator is trying to suppress.
Also I loved the drink-making part, though my favourite character was probably that frantic person underneath the cage :')