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(1 edit)

I really like the concept. Am looking forward to any future updates!

Feedback/bugs v2023-07-29:

  • Hover over Automate Repairs in Settings. The pop-up description is from the Automate Scrapping description.
  • Add a Notification History in case the player accidentally deletes a message they did not read or if the player forgets main mechanics.
    • I didn't fully understand how the Interface tech worked for 20 min and had to boot up a new save to figure it out
  • My game lost a lot of frames during 2x speed when I got: 9 bots (~4 working ~5 upgrading), layer 15, & all tasks automated (Tasks: ~3 on the HUD). Maybe an optimization issue with automated tasks searching through the bot list? Maybe it's only an issue in browser mode?

Again, really fun concept for a management game. Thank you!

(+1)

Thanks for the feedback, I'm glad you like it.

  • Oops about the tooltip, I should really be more careful about copy/pasting UI elements.
  • Good suggestion about notifications, I'll add it to the todo list.
  • Discoverability of actions is definitely a big todo, I have a number of ways to improve on that.
  • When bots are exploring a level with undiscovered tiles, the physics for sensor scanning can get quite intensive and slow things down quite a bit. I have a number of optimizations in mind for this and other processing-heavy parts of the game. I've been putting them off until later while working on the prototype.