hell naw, bro starts a war)
- Scratch-like is good, but not for me. My game might feel like a couple screenshots, but comparing it to MS Paint costumes, it's better. From 2018 (probs) there's now a trend of just making zero quality games with no passion but "with EPIC mechanics!!!1";
- Scratch is an IDE, a programming language. It's a tool, not a color. It might have a culture, but I believe it's very childish. I want to move from it and show that you don't have to suck before others suck, as nowadays, games on Scratch feel repetitive;
- Also, I know about the bug. My problem ¯\_(ツ)_/¯
I fixed it, and I hope you'll check the game out again; - Yes there is no story. This is not the point.
If there's a game like Quake DM, a simple arcade shooter with no lore - are you going to scream with your mouth "THERE IS NO LORE!!"
Games are art, and art is made to make you feel the emotions that the creator wanted. It's not a fairy tale.
Lore is a good instrument for "transferring" that emotion, it's not obligatory for every game.
Lemme show ya an example: Redmatch 2. It's a bit popular game with no art style, no lore, NOTHING. But it's still popular and beloved between different gamers; - Because Scratch is a kids programming language, it doesn't means that you can't make good games in it. There were millions of great aesthetic games made by countess creators. Scratch is not limited just to children. If there were only those "little timmie's first games" in this jam, and mine one... what would the judge choose? "Don't die"? I respect every creator, every child in this jam, but if you're going to make some random kid's game the winner instead of, for example, "Normal Day", this is not a serious jam.