For URP:
using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine;
public class VignetteManager : MonoBehaviour {
public Volume volume;
private Vignette vignette;
private void Start() {
if (volume.profile.TryGet(out vignette)) {
// The vignette was found and assigned successfully.
// You can now use the 'vignette' variable to modify the vignette properties.
}
}
}