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It is very kind of you to answer my post. All answers fit me. I like a lot that you try to make Manor a game that is historically acurate. I think that it as a good way to make people discover a history they do not know : in France, central Europe history is not well known, for instance. It is sad, but, it means that we have a lot to learn with your game.

  • About mid term and long term objectives, yes , I thought "as player". If mid term and long term objectives are not implemented or even thought yet, I understand. BUuuuuuut ! Tell me (or tell us, the players) if these kinds of objectives are designed or implemented. I must admit I like strategy games to accomplish objectives, so it interests me a lot.
  • About strategies, sorry that you must learn more about emphytheutic laws (okok, I have copied-pasted the word from your answer, I am unable to write it :) ). But, I would be happy to learn more about it.
  • About future of the games, I have some ideas, but that would reflect my vision as a player, which may not be the good one. Hmmmm let me think. The game gives you the role of a manor lord. For me, a game must be fun and rewarding (when you accomplish your objectives) , so (Warning : it is only my opinion ! ), as long as the manor lord has a fun and rewarding life, game will be good.

I have another question. These kinds of posts reflect a discussion between you and me, but I think it may interest other players of Panství . Does it fit you if we continue discussing like this of your games ? (otherwise, I will send you direct messages through reddit, apparently itch.io does not allow direct messenging ).

(I have not worked a lot on my game, due to my real work, but I will be able to code in august  : I will tell you as soon as another version is ready.)

(+1)
  • I know that long term objectives are important, but in this matter I'm aiming more towards the Paradox grand strategies style, where you don't really have some specific ultimate objectives. As I said, the main goal will be definitely prosperity of your manor, but there could be some partial, specific objectives. Objectives could work much better in a case, suggested by one czech fan: You don't play as a lord, but as a administrator, i. e. the main official, and you receive objectives from the manor lord (who can be absent). But I'm not sure if this would work, because your powers as a official would be smaller and therefore there would be fewer things you could do in the game.
  • Emphytheutic law: Well, the best way to explain it is probably calling it "hereditary rent". The holder of homestead still must pay rents and has some other duties, but his homestead can be inherited by his children, which isn't the case with actual rent.
  • Yes, we can say, that fun and rewarding life of the lord would be success. Which mainly means enough income. Then you can make your living place comfortable, buy some art etc.

Public discussion is completely fine.