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Yeah, tried to warn against playing that build in the description and I only put it up for non-Windows people if they were curious to check out the game at surface level. The Windows build is the definitive version - basically, when I fixed the audio synchronization right before the jam deadline, a strange web-only error popped up that made the game completely unplayable, so I put up an earlier web build along with the fully functional Windows build. Still, I'm glad you enjoyed the game even with that major problem. By the way, you don't have to test it again if you don't want to - I'm pretty sure the audio works fine on Windows. I just thought I might've missed some small hiccup in the code.