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as others have said, it could benefit from a tutorial (you could add one to your Itch.io page description: drag the fireball on top of the tower like a slingshot to shoot). Took me a second to realize how things work. It's also really really difficult to judge where the fireball is going - I think I got a score of maybe 40 at max :D Especially when zombies/ghosts appear out of the slots right next to the tower when you're just trying desperately to hit the ones further away, haha. Also having more than 1 HP might be nice - or maybe there could be a few layers of defences around the tower to give you some more time (e.g. a fence that the enemies get stuck on that they can bash through etc).

But a cool concept, nonetheless!

Thanks for playing the game!

We had ideas to add powerups you could randomly get from tiles, or treasure you find by flipping tiles that you can spend on upgrades. Unfortunately, we ran out of time. We never considered tower HP or fences, but they could be really nice additions. I really wanna expand the game after the jam so we might just add those!