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Thanks for the quick response: 

I think you're completely correct about the floaty issue. I've actually been playing Hollow Knight a lot the past few days, trying to take note of the tight controls present within. I think I will modify the physics so that it relies a bit more on directly modifying the velocity of the character, or attempting to do my own physics now that I am not restrained by a deadline. I will certainly give your game a try as well.

Definitely give the physics for it a tweak. I've found, especially for implementing things that use large amounts of calculations, giving it a little-by-little approach usually works best. See how you go!