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Game development Trembling Essence update:

Hello everyone and welcome to my devlog! I am here to give an update on the game! :]

For those interested in playing the demo, here's the link!

I've been cleaning up a lot of the dialog in some routes. I'm really glad I went through and fixed up as much as I could because it's starting to flow in a better direction, just like water! I've also been incorporating his main sprite a lot more instead of feeling like I had to put a CG everywhere. :,]

Secondly, I've been going through the variables again and checking out the alternate situations you can get depending on how close you are with Noah.

  • In one of the routes there was a specific alternate interaction that would make you lose too much HP which would lead to a death when there wasn't suppose to be one. I fixed it up by cleaning out some dialog and gave added some quality of life changes. I let my play tester have a go at everything and they really loved it. I also brought up the CG issue I was having and they gave me some pointers and everything ended on a very good note. I think this route might be my favorite right now. :,]

Lastly, speaking of CG's, I decided to go and fix a few of them. For example, the doorknob in the original CG image was too low and it was blocked by the dialog box so here's how it looks now!

Here's some fixes I took care of so far:

  • SFX volume adjustments when interacting with a certain item in the kitchen
  • Grammar mistakes
  • Fixed an issue when the transition from evening to night would happen too quickly when looking out the window
  • Added some atmosphere color adjustments in a specific route
  • The wrong background setting showing up within the kitchen during the evening

Other than that I think that's all I have to report right now!

Thank you guys for all your encouragement and support on this, I really appreciate it! :]