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Really cool puzzle game! The presentation is really nice, with great use of models and music/SFX. I will admit, my highest score was 2 lol. I think for me, I wasn't really crazy about the idea of memorizing 10 potential level layouts and using that to go through the levels.

Personally I would've preferred a way to investigate nearby tiles to know if they're damaging or not (maybe you get a limited amount of checks), or some system like that. That way, if I ended up on a damaging tile, I know it's my fault for sure, instead of having to guess my way through the level. Additionally, if you expanded the size of maps or the number of possible maps to more than 10 in order to have more variety, it gets much harder to memorize maps, so it could potentially feel more unfair if you start stepping on damage tiles in order to figure out the layout.

I may be in the minority on this, but just wanted to offer my two cents. The foundation for an awesome and interesting puzzle game is here, so really well done on that!