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As mentioned, the worldbuilding here is fantastic, and I'm always happy to see another Twine user in these things, haha. You really have a way of painting a picture; it really makes me wish there was more time to really jam out even more background info on the setting, or at least get more time with the characters... eh. Game Jams, Cest la Vie. 

The RNG mechanics do add a bit of spice to it, even if I routinely got pretty bad rolls. Having that layer of uncontrollability to it can be a risky proposition, but the way you leverage makes it work great.  The button mechanic took a bit of getting used to, but totally works, so absolutely no complaints mechanically. Great job there.

Aesthetically, I wish there was a bit more time for sound design, music, art, even some varied font choices or more use of color, but with the writing being the central thing here, I really really can't blame you there; the most important aspect is what was focused on, and it shines for that.

Would absolutely love to read more of your work in the future, and it's great to see such great writing from a solo dev. Can't say it enough, great job!

(+1)

I was blown away by what you and your team did with Twine, so the analysis from a skilled crafter in my engine of choice is extra meaningful to me, thank you so much!