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(+1)

I played the game and beat it. The atmosphere by far is its strongest suit. You did a great job with setting up the room and make it "scary". It was a bit crammed in there but I think this was done on purpose to make you feel stuck with the crazy doll girl with the scissors. Here's a summary for what I liked, and didn't like.

What I liked:

1. Great atmosphere. I actually was getting goose bumps

2. The gameplay was straightforward

3. Controls felt good

4. The doll changes her behavior slightly the closer you get to your goal

What I didn't like:

1. The doll movement was getting a bit predictable and it was a little easy to avoid her (Then again, making her more persistent may not work with the small environment)

2. Speaking of the small environment, I was getting occasionally stuck between obstacles. Nothing game breaking, but it was making movement more difficult

3. The flashlight doesn't last very long. I found some extra batteries, but I don't think it was mentioned that the top left bar was actually my flashlight power

4. The beam of the flashlight obscures vision sometimes, maybe reduce it a bit?

5. The picture frame of the house was a bit hard for me to find because there were three versions of it. I didn't know which one was the right one :D

Bugs I noticed:

1. Some graphical bugs on the ground. Sometimes, puddles of blood appear and disappear (maybe some Z-fighting going on there with the renderer)

2. On the later stages, the doll's angular speed is a bit slow, and may be causing some issues with her turning around as she moves faster

Overall, this is a great game. I really enjoyed playing it. I hope I wasn't too harsh with my review, so definitely keep at it :)

(+1)

Wow thank you so much for the detailed review! This helps me a lot. Yes I agree the enemy AI isn't very advanced, the timeframe for the game didn't give me time to expand on it, and I totally forgot about the angular speed in the latter part. Thank you so much!