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Thanks for the feedback, that's really informative.

Do you think I should introduce a tutorial level to more clearly explain the goal or was the initial exploration not too much of a road block?

Re: the audio glitching, it seems to be an issue with FMOD's WebGL export which I'm currently investigating. It doesn't appear in the native versions.

Thank you again for taking the time to feedback so clearly. It's really useful.

(+1)

You can add a tutorial if you want, but it isn't totally necessary. Maybe just something that says "hey bro just light up all the blocks without clicking and before the ball falls off screen". Maybe a tutorial fits, but if it doesn't that's fine :)