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I like that each level has a theme for the words that you need to type. It reduces the stress slightly and makes the typing sections more manageable. This is useful given that typing mistakes can occur due to the pressure from the time limit.

I did encounter a couple of issues:

1. I encountered a fatal error after completing the fountain level. This only occurs with the fountain level, and the other levels are fine.

2. The stage select and the hint screen also appears to be too zoomed in. Going into full screen mode does not help. Curiously, this is an issue when playing on larger monitors, whereas I can see more of the map when playing on a smaller screen when playing on a 15.6 inch screen than the 54 inch monitor.

Full screen; 15.6 inch monitor
Full screen; 54 inch monitor

3. I could stand on random non-visible platforms in parts of the levels. I would also occasionally collide into something when jumping, which was annoying when I was leaping at a human before comically stopping in mid-air.

I like the improvements to the stealing gameplay mechanic, namely that you need to initiate the steal whilst the human is unware of your presence. However, it wasn't too clear that the player would need to leave should the human spot you. nor how you should approach a human leading up to the steal. A tutorial level so that the player can see how the stealth and stealing aspect works in action would be helpful.  The icons that were used to show the state of the humans was very useful in figuring this aspect out.

It's a short and fun game that can be polished up further.