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Thanks so much for playing!

Your feedback is valuable, and I definitely appreciate your criticisms. I was pretty experimental overall with this game, and one new thing I tried was creating a more condescending character who's central to the gameplay experience. I hoped that it would keep the game funny and entertaining, especially in the later (and much harder) phases. What I didn't really think about was the main demographic this game would reach - a more casual audience not too well-versed in these kinds of taxing memory games, and I can definitely see how his lines are really discouraging if you're just starting out. Same goes for the pitches as well - I have perfect pitch, so I hate to say I assume a little too much from non-musicians when it comes to pitch recognition. I considered this when making the tutorial and I thought that a little sandbox area with just the two pitches for the player to get familiarized would suffice. I guess I made it too "pure" by having as little practice with them as possible and relying on the player's own internalization of the mechanics. In general, I might've used (misused?) this principle for the whole game in terms of remembering the sequence based on raw memory alone, with no visual indications or reminders. This might have worked for a more difficult version and for a different audience, but a game that demands that kind of mental intensity isn't everyone's cup of tea, which I should have been more aware of when approaching the overall design and difficulty curve. 

Sadly, this is probably my last game jam (at least serious one) since I'm heading off to college in a month and I'm not going into CS or game dev. But if I decide to continue with casual, long-term projects, accessibility will be one of my top priorities!