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It’s impressive that you adapted the sims core logic in such a period of time. That’s something will serve as a backbone to a lot of projects

Consider improving the flow of the user experience. There aren’t a ton of visual feedback for player actions and it’s hard to tell if clicking around is actually doing anything. Creating a help menu to explain the controls is a bare minimum and a cop out, but it’s better than nothing. If done correctly, a game’s UX will allow the player to teach themselves about the game, which is the best way to get people to continue pressing buttons.

If you choose to revisit this concept, expand on the user interface to make it more reactive.

Good work! This is a huge breakthrough