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I liked this. I thought the visuals (with the vignette) and the water-droplet SFX created a nice vibe, and I found all the coins. I do think the other reviewers are on to something about the spikes--it's hard to understand what they are at first, and it would be helpful if they responded in a more immediate way. To that point, I think this game is crying out for more SFX--footsteps, death sounds, a metallic ring as the spikes pop up, etc. I'd also love to see more puzzle elements, like a lever or key you have to find in order to access a new area and find the last coin, for example. But that's for the future, if you want to keep working on this. Good job!