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(1 edit) (+1)

Looks like I crashed the game after leaving it unfocused too long. The time each frame took to process became progressively longer. Interestingly, same problem I faced while developing "genesis".

If it's worth anything: The best thing to do here is to probably place a cap on how many particle are displayed, since that's the major source of lag. I also highly recommend drawing circles in canvas instead of creating a new HTML element for each particle.

I appreciate the feedback! I switched over to using a canvas as per your recommendation, so I'm hoping that improves the lag