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Just got myself stuck in a wall with Timed Teleseed aura, but was able to teleport myself out of the wall. Still seemed like a bug though. Even without the bug, I don't see myself picking up that aura next time I see it. It kept interrupting me and getting me hurt. I guess I'm kind of a risk-averse roguelike player.

Yeah, that's a bug, sorry. Honestly, the timed teleseed is probably one of the worst auras there is. Or, rather, one of the most jarring and bizarre. Maybe give it a shot with some others.

I'm curious why you decided to only give one option for the auras rather than making it a choice like the crystal rooms. To emphasize that picking up the aura is optional?

We were initially testing auras as something that you'd pick in a crystal room or shop -- on the same level as seed types. I was playing with this for a while and it just never felt right. In the end I realized that auras just aren't as important as seed types and placing them at the same decision-level as seed types made me not use them, and made them seem bad. However, when I just dropped them in a room in each camp, they were immediately shaping my runs and I was having a lot of fun with them.

Right now it's sort of just giving you one since it's the simplest way to test auras as a gameplay system that doesn't interfere too much with the systems that already exist. In the end if we do keep auras in the game we could very well do more interesting things like choices between auras, sacrificing resources to get auras, etc. So yeah, mostly for simplicity, testing, and isolating the experience.