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(1 edit)

Hopefully there's an engine out there with a good balance of both Godot's and Unity's pros, and that matches your taste! It's quite resourceful of you to try out as many as you can, instead of dealing with just one that doesn't always work for you.

Take as much time as you need on your game! A game that spends several years being thought out and planned is bound to do better than a rushed one. Your old graphics look really cool by the way; The minimalism works!

I stayed quite minimalistic with the pixel art in my game as well. I didn't want to add much detail at all to solidify the retro look, but maybe I can add more in future releases.

What kind of game is it? Mine is an RPG!

Usually you need years to learn an engine, I just don't wanted to learn one and then being dissatisfied in using it. 

Yeah, I don't put pressure on myself with the game. It will take as long as it has to.
Genre, eh it's complicated. Closest would be a metroidvania I guess but it's also not fitting right into that.

I do love "minimalistic", well let's say smaller resolution games. Celeste. boy, did I love it. Also Dandara is great and Loop Hero.

I'm familiar with Celeste.

It's one of those games that take low resolution and uses it to its finest, and mixes it with tight gameplay and story and stuff. I've seen lots of people call it their favorite game of all time (even after playing Undertale...) so that definitely says a lot.