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Days 10 and 11

We pretty much wrapped it up, and made the whole (bare bones) gameplay mechanic work in these past two days. Sebastian sent us the final draft of the main song; unfortunately we haven't implemented endless mode yet so one track isn't in the first release. There are several other features we wanted to implement but didn't have time before the end of the jam (practice mode, the high score page, feint attacks, runoff).