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Hi there! I have some more news in KVLT's development to share this week!

First off, new video showcasing some of the changes:


- Physics: When we first released the (alpha) Demo for KVLT, we didn't use much physics for mechanics or just feedback. I think only ragdolls used it. Now we're slowly working on adding more physics reactions to what the player does in the world, like barrels being able to be pushed when running towards them, or just push them by firing your weapon or hitting them (although admittedly, the melee attack will have a major rework at some point). Now, also the gore system and bodies support physics reactions.

- Footsteps: We're slowly working on a major audio rework for KVLT. It's gonna take a long time, but we know how important audio is for the game. This week we added new footsteps for different surface materials like concrete, metal, water, mud, etc.

- New running animations: Although still a WIP, we have new running animations for all weapons, we just showcased the Shotgun one here, but we will be sharing more soon!

-  Demo Level Layout: We're currently doing some changes based both on player feedback and a new "narrative pass" that we're gonna do on the level, which should come at some point as an update.