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Just beat it- took about six hours, according to itch- and got the good ending. It's a really good game, and if I had one complaint it's that unless I'm missing something you can't refight most bosses without keeping a save before triggering the battle. It feels like there's stuff I've missed, which is decent in terms of replayability but since I explored most every corner I could that makes it less exciting in terms of story. I feel like maybe exp rates should be pushed down a bit by default for normal mode, it felt like I was getting level ups pretty quickly (and I finished at level cap), but altogether that's all my critique. Like I said, it's good and I enjoyed it. My favorite scene was the initial testing of the new program with B4B3, and I wound up using the bow since I prioritized dex and dodging. Didn't need to do any modding, since I wound up not having any bits when I looked into it. Thank you for your work!

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And thank you for playing, along with the critique! ♥

I will be honest, I didn't consider that people might want to re-fight bosses, as their scenes are unlocked afterwards anyway. I'll consider it!

Exp rates were actually increased when I reduced the encounter rate, with the intention being to mob the player less, but with slightly stronger enemies that would punish you for just spamming Attack through them. The player is free to adjust exp and 'gold' values to their liking in the options, so I'm leaning towards a relatively easy normal mode for the sake of people usually not wanting to be taxed too much in their pursuit of smut.

That scene with B4B3 is a firm favourite of mine too!

The Bits economy is a little in shambles, which is why I added two static scrappable objects in the first sector of the game. It does limit the creation and modding the player can get up to, but I hope that creates a bit of decision-making in the process!