Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You guys definitely accomplished what you set out to achieve but the nature of it being an MMO meant it wasn't for me.

I really liked the different levels of mutagens each having one downside but more upsides the rarer they got. It gave a lot of meaning to which ones you should keep. I did find the percentages a bit hard to parse. Maybe a number of up or down arrows in green or red would make it easier to understand at a glance.

I found the interacting with objects a bit unintuitive, it might have been my lag from Australia but it took me a while to figure out you had to select your target and be close enough then press 1 to chomp.

The juiciness and mutagen decisions still kept me entertained for a little while even though it was just me on the server.