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Hey wow thank you for your feedback, definitely wasnt expecting people to engage this much. I mainly put it up because my friends artwork was so incredible. But to your question: yes that's all for the little demo. But once I study some more level design I think it'd be a waste of these wonderful assets to not make a more polished set of levels.  Any tips for toning down difficulty? I know it's the most common issue for newer level designers 

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Maybe just some more quality of life to start, like how many lives you have at this moment, how much floor you still have to slime.  A checkpoint system would definitely reduce difficulty, could reduce it too much so would need to be placed well.

Also do the disappearing platforms come back after a while? They should just in case one misses a jump but still survives.